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It's not clear what determines the speed of the spinforge.

The almanac tab doesn't fit properly on the screen.

Hey, thanks for playing!  The amount of time for a forge to complete is whatever the stated time is, with a multiplier coming off of the Patience skill.  I like the way that the time ticks down faster than expected, but am thinking of adding an option in the settings for the "real" time.  What size screen are you playing on?  I'm trying to make the UI dynamic, which is a bigger undertaking than I expected.

It should say somewhere that the boost comes from patience. My screen size is 1905x945, but since there's no fullscreen option, I don't know if that's enough information.

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Why can't I drag the Menu button?
(actually place it on top right of screen on every frame as screen size may change idk)

It's now pinned to the bottom right.

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Needs an export feature.

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Bug:ALL scarabs reset when one is touched.

I think all scarabs reset when anything is moved, even rounders or other formations.

Bug squashed.  There's still some funky behavior, but the dropped storage is fixed now.

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Its a lot of fun so far. I'm about 99% sure I'm at the current endgame, having not unlocked actions in quite a while and I've tried a lot of things. Potential is really annoying though. I can get over 10,000 metal in a run and 1000 formation shards but I feel like i get 100 potential max, and cheacons take forever to work their magic. 

On a separate note, is the cheacon supposed to be affected by patience and have sped up time? Honestly if cheacon was affected by patience like all other time based things are than that would fix my issues. 

The size of the screen also weirdly affects how big your game screen is making you be able to have literally just more place to rounders, which honestly has been quite nice with how many rounders I have, but having a black hole or something that you can use as a trash can would be nice and fit in setting as well! I have 6 different forge formations and that wastes so much space cause really only 2 are useful. 

The movable buttons and returning to original placement seems broken. The buttons move off closer to the skills with the green blocks beings located above the white blocks. Approach the glow is located at the top while collecting the asteroid is to the right and above center. Mining the asteroid is located top right of collecting asteroid, and gather essence is located at the top left with blue buttons. Approach the orb is in the dead center. Just all scattered placements that aren't even in line with each other. 

All in all I really enjoy it and am excited to see where it goes.

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Thanks for playing!  Right now, I'm in the "add all the mechanics" phase, so things are going to be messy for a while.  The arrange rounders/reset buttons options are mostly just to help people who somehow lost things offscreen.  There'll be a better implementation when I come back to polish things.  There's more to do with screen sizing as well.  It's apparently pretty bad on high resolution screens, so there's UI scaling to get into.  That'll be an absolute bear, because I have things crawling over the UI whose sizes affect things.  

As for your storage concerns, there are plans in the works!  You've definitely hit endgame, but that'll change in the next few updates.

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I made a thing if y'all are interested:


(PS: may not be 100% correct, but hasn't misled me yet)

This also highlights a problem on the 25%-75% parts, cause for the same colours without Shade it now becomes 50% (50%/2=25%) & 37.5% (37.5%*2=75%) which doesn't make any sense since the colour mult should be the same regardless of Shade 🙊

(3 edits)

New bug with Skillapede: it now refuses to attach itself to anything other than the first skill it was attached to (for me it's Propulsion), so right now I can only move Propulsion and get propulsion cores. Other than that, it works fine ¯\_(ツ)_/¯

Scratch that, it refuses to attach itself to a skill that isn't in the first skill position of when you first used it. For example, I used it on the second to last skill, it now can only be used there (doesn't matter what skill it is, just its position)

Nevermind, works with everything now, but not lockpicking for some reason?

Oh and it also cannot be used in a Spinforge, and its Almanac menu is also bugged.

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Interesting game. I think it needs a little more hand holding at the start, just a bit - I didn't really figure it out till I read PedroFih's comment below.

Found a likely bug:

When I reach The Orb (options: 'Attempt communication with The Orb' or 'Destroy The Orb') I keep doing 'Build Keystone' and it doesn't make any significant difference to travel time. The last 3 times I've done it I've repeated my exact actions and arrive within much less than 1 second of the last time (when travel is about 48 seconds, so 10% should speed it up by about 4-5 seconds).

Process: start with Beta, Gamma, Delta, Zeta, Zeta, Zeta; put First Formation on Propulsion, then put Beta, Gamma, Delta into Propulsion, so it hits x20.83; then Propulse, Approach the Glow, then (time now 86.93/87.75) Approach The Orb, arrive 25.35/87.75.

Test: after the above, put First Formation on Ether Gathering, then click Build Keystone, then Gather Essence to get a Beta and Gamma, then Begin Again. Build a Delta with the Spinforge (so I don't boost Propulse), then Meditate until Begin Again, then follow the above process again. Propulse still starts at x20.83 (same), start final step at 86.93/87.75 (same), arrive 25.21/87.75 - change is 0.14 seconds, not the 4-5 seconds expected, and that change probably came from Ether Gathering getting polished by Build Keystone, Gather Essence, Meditate etc..

Also: I suggest an 'end run' button for when we've done what we want to get done.

I didn't quite catch that in your comment, but are you also building the second Keystone at the Orb area?

Yes, I've built every Keystone I can access, multiple times. It's only the last one (described in my comment) that's having an issue, as far as I can tell.

Thank you for playing my game, and the in-depth bug report!

The timing isn't exact, it relies on system clocks.  I'll look into moving to a tick-based system at a later point.

There is an "end run" button in the menu, which can be accessed with either the "esc" or "del" keys.

Thanks for answering, you're awesome!
Good to know re End Run, thanks!

Re the timing, my gut says this is more of a bug than an accuracy or timer/clock issue. After all, the other 'Build Keystone' buttons did their job, I can now travel in a few seconds something that was taking 40-60 seconds; this one is not making any difference at all to travel time, it's literally not reducing travel time one bit, and that's not just a clock thing, that's an issue with the travel time reduction code... a timer issue would be a problem of fractions of a second ie milliseconds... this is a problem of 4-5 seconds!

I got some unexpected free time today; I'm looking at this next.  Also: new update!  :)

Yay! Thanks!

Alright, I got to the bottom of it.  There was a bug with how very fast tasks were being timed, which is now fixed.  The issue you were seeing above wasn't related, it's a math thing.  

The speed a task is done at isn't linear, it's exponential based on the skill level.  That means that the first 10/25/50% of the task takes a lot longer than the last 10/25/50%, because your level went up while doing it.  

Taking off 10% of the work to be done can be thought of as taking it off of the end, when the task is being done the fastest.  That explains why there isn't a 1:1 conversion of work required:time taken.

Either way, it's still worth it to build keystones.  Thanks for pointing it out, I got to bust out the old Excel sheets!

Thanks for that. 

Sadly, I've tried and I've built another 5 Keystones at that point, and I'm still getting there with 25.35 seconds left, plus or minus 0.2 seconds, so the Keystone is just not cutting travel time even by 1 second. Even if I throw every rounder I have at it, I don't have enough time to do the next steps, so I'm officially stuck. I suppose I could wipe the save data and go back to the beginning, and see if that makes a difference, but... I've rebuilt my rounders so many times, I'm just... yeah. But thank you for a great game, good luck with the progress, maybe I'll come back to it some time.

Thanks for playing my little buggy alpha.  It'll be bigger and better later on, so feel free to come back a while from now!

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Theres no full screen button...

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Very funny bug: Shopping with an Adjudicator coin of a value higher than 1 gives Rose coins back instead of Adjudicator coins

Very funny bug fixed.  Thanks for the report.

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Also small question, are Meditate and Gather Essence supposed to become unavailable once the Collect chance pops to 1%? (especially weird considering there is "infinitely usable" in Meditate's description)

Yes.  A couple people brought it up, so I've changed the tooltip.

(2 edits) (+1)

New bug with new Skillapede. When reloading the game, the Skillapede will be attached to a skill (for me it's always propulsion) when it was not attached before the reload.

Cores from Skillapede also don't seem to persist after the game saves and reloads.

Thank you for playing!  Those issues are fixed now.

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i managed to get 1m patience with an army of formations

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i have eaten all the locks

(6 edits) (+1)

Been having fun playing through it!

Beware of Spoilers!

Though, 3 suggestions:

-Remove the "Current playtime of 2-6 hours" cause that's just a plain lie at this point 🙈 (I've been at it for much longer)

-Give us the power to shuffle skills around, so that we can more effectively use formations, especially the first one. 

And to also avoid problems like (complain incoming) unlocking lockpicking suddenly making metal farming incredibly annoying, and inefficient to automate. 

(Can no longer boost both ether and mining at the same time (with the 1st Formation) due to a 2 skill space being created cause of lockpicking. 😥)

-Giving us the option to "militarise" Rounders other than Alpha and Delta would be convenient (don't understand why we can't in the first place?)


+ 2 small bugs:

-When you "Approach the Glow" then "Return to Asteroid Belt", redoing "Approach the Glow" a second time no longer updates the background (it's stuck on the default full Propulse / Return to Asteroid Belt one.)

-Buying back the Asteroid Formation from an Teal Asteroid made Spinforge doesn't put back the option to buy regular Deltas.


+ 1 big bug:

-Just discovered that rose coins (all kinds) can just magically merge with the background, destroying the coin in the process. (proof of destruction: can't be used in the shop)

(lost all my coins from that...)

Other than that, I approve!

(2 edits)

Thanks for playing!  Good point on the playtime.  There is a way to move skills now, it was added with the last update.

The rounders that can be militarized are the ones that have the same title in the Greek and NATO alphabet.

Background management is planned, it's an absolute bear.

I'm not happy with how the asteroid is handled yet.

The "merge with nothing" bug is fixed now.  It was a result of the dragged item attempting to merge with the faded shadow where it used to be.

(1 edit)

Combat seems to be bugged, twice now I've fought a rift and the rift survived with negative Power. Attacking it again properly defeats it.

(1 edit) (+1)

I seem to have a phantom rounder. When I had a delta, a gamma, a beta, and an alpha, it said I had 5 rounders.. I then used all of my rounders, and the display still said 1 rounder. Refreshing the page did not solve the issue.

EDIT: I found it by zooming IN of all things. There should probably be a confined area where rounders can spawn, rather than whatever caused this weird phantom rounder.

Odd.  There's a bit more content planned before I tackle UI again.  An option to auto-sort all items is in the works.  Thank you for playing!

Is this supposed to take several months to get started too? I've tried levelling my skills and upgrading my rounders all the way to unlocking propulsion but I'm nowhere near able to complete that. Some comment mentioned formation and I have zero idea of what they're talking about.

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Play your rounds in the propulsion skill (or preception, I'm not sure). When you reach prestige 1, it will release the formation button, which will release an empty formation stone. When you insert 3 red rounds, it activates. It accumulates XP when placed in up to 3 skills. When it reaches its maximum, it can give a 4x skill speed boost.

Regardless of the skill, it collects XP at the same speed, so use the time it takes to maximize your rounds. After maximizing them, go after the strange stone to increase the round limit (you may need to sacrifice rounds again to reach it). Then, maximize your rounds again and sacrifice them to reach the star. Then, release the reducers, which are actions that reduce the time it takes to perform travel actions, such as polpusion, by 10% (for each time I did this, I managed to reduce it from 1,000 to a little over 300, using my rounds in the first 4 or 5 trips). And that's when I stopped and closed it, and came back today to find out that it didn't save my game.

NOTE: ALL THE TRANSLATION OF MY COMMENT WAS DONE BY GOOGLE TRANSLATOR, MY ENGLISH IS VERY POOR.

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found a glitch where for some reason after i used the very first rounder i found it still said i had it even though I didn't,  had to wipe progress and completely restart

How did you use the rounder, and what browser were you using?  It's possible for things to end up offscreen, I'm still working on that.

Used it by dragging it over ether gathering ,  at first I ran It on Firefox first then switched to chrome to see if that would fix it but i had to wipe data in order for it to fix itself.

(+2)

really fun, i managed to get the ether gathering to 125x and harvested potential at the speed of light

(1 edit) (+4)

It would be nice if the Almanac order wasn't just alphabetical. As it stands the first six rounders go Alpha>Beta>Delta>Epsilon>Gamma>Zeta, but it would be a lot easier to read if it went Alpha>Beta>Gamma>Delta>Epsilon>Zeta (Ascending order of value)

That was meant to be the case.  Fixed in next update.  Thank you for playing!

This can almost be played on mobile. The buttons are rather small and it can be difficult to grab a core from the edge of the screen, but the real problem is that you cannot open the Spin-forge.

I was able to reach the Sun, but not being able to Forge makes it impossible to make more than one Zeta to push forward.

(1 edit)

I accidentally put the the thing that gives +1 rounds in the spinforge and now it's gone, I'm not sure if that's intentional. 

Better controls for mobile would be appreciated.

Overall a really interesting concept that needs alot of tuning and calibrating

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uh idk what to do with the first formation, it isn't gaining any xp, and my propulsion doesn't have enough time to finish

AHA I figured it out. so close to finishing propulsion

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(4 edits) (+1)

How do you get Rose's contact item? I seem to have hit a wall here and cannot figure out what I'm missing. Ramos implies she can get me in touch with others but that dialog seems to be a dead end and there's nothing in her shop.


I'm stuck after unlocking the shackle, and repeating it just gives me me currency that doesn't do anything since I can infinitely buy Formation Smashers for seemingly no cost. I've tried getting every duration of shackle, getting no shackle, nothing seems to give me anything new.

An update changed the way forge recipes worked, and wiped out the Rose contact item.  If you refresh the page, it should be available under Ramos' Branch.  Thank you for playing.

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We're told combat is cyclical, but not given any clues as to which colors apart from blue/red are where in the cycle. This is Not Good.

I'm divided on this one.  Those two clues plus the demonstrated cycles might be enough to clue the player in on the rest of the cycle, but that might be more obtuse than fun to figure out.

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I'm assuming its A<B<C..etc[loop where F=A] (If that's not the case, then it might need an additional hint) would be nice if it mentioned type advantage was 1.5X, as it does mention the black white type advantage was 2X/0.5X. I'm also just assuming the above from observation, so a confirmation when talking about it with rose would be nice. 

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I've been having a lot of fun with this so far! There aren't many games that fill this sort of puzzley incremental genre, so I appreciate when a new one appears.  
Keep up the great work!

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can you change the interact to only two left click and not right then left

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i think its a good idea but its WAY to punishing for trying things. i tried to push for the 3rd green thing to see if i could and there goes maybe 20-30 minutes of progress for almost no benefit aside from knowing to not do that again.

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I need UI scaling. I'm using a laptop with high resolution and currently texts are too small for me.

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I'll add it to the list, but it will probably be a while.  UI is not my specialty, so maintaining functionality while adding scaling will be tricky.

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idgi. What's the point of having a recipe for a spinforge formation, and then just have it punish you for putting the only thing that can be put in, put in.
Especially when the description is "different rounders give different recipes"
"Probably shouldn't have done that"

I guess it really is just a brute force to complete, despite what the description says.

I don't see any other clues to make a puzzle out of let alone a solution.

(1 edit) (+3)

It feels really punishing to try to experiment and figure things out early on. Kinda the opposite of the vibe I think you'd want for a puzzle game. The randomness of alphas really doesn't help.

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Played this for an hour or so and I got frustrated with my inability to progress D: I got to the point where I had all five rounders, but even if I shoved them all into skills I couldn't finish the Propulse task. Building them back up took too long and I got bored, sorry.

put the formation thing over a skill try meditate its not even introduced to you sadly and I had to figure it out myself

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Can someone ELI5 how I can progress? I got 5 rounders merged as far as possible
I have "The first formation" with all red alphas (and no idea what it actually does)
Ether gethering 19
Meditation 24
Patience 27
Perception 14
Propulsion 14

I can sacrefice he rounders to reach the the next stage via propulsion but then I am pretty much stuck? I can farm a single asteroid.

Am I missing something?This game is supposed to take 2-6 hurs, feels like I spent more thant that already

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You can place the first formation on top of the skills and level it up. Then it will boost the effects of each skill it's on. 


It can overlap and effect two skills at once

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It can cover 3 skills if you're precise.

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ooooooh thats what it means by overlapping skills

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How do you increase the storage? I've placed it on a skill and tried various things but it remains at 0 and does nothing.

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Oh! I see, I misunderstood and put it over an action instead. That makes sense, thank you.

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I was confused for a while because epsilon doesn't look that green.

Yeah, I'm pretty colorblind.  That may be part of a cleanup pass later on.  Thank you for playing!

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Hang on, you can ask Adjudicator for a new handbook when you finish it...but finishing the handbook destroys it, preventing you from asking them?

...you're right about that.  Putting it on the list!

I just thought it was a joke :)

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I'm genuinely so lost on what the hell I'm supposed to do once the blue button pops up. I feel like I've been doing the same shit for eons, but the description says that's incorrect, but there's seemingly no other way to finish the blue button.

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You can brute force it, but it will take some time.  You can also sacrifice something dear and achieve success immediately.

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Yeah, I managed to figure that out, only to run out of time and then be unable to get back because I'd made that sacrifice. It feels really punishing, in a bad way, and I had to set it down after that because I felt so much like my time had been wasted.

(+3)

The one bit of tutorialization I feel is needed is to tell us to right click the spinforge. Aside from that, merging is pretty intuitive.

Totally agree.  Working on a hover icon for things that can be clicked/right-clicked now!

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How do we Approach the Glow?

Or should I be farming the Asteroids more? (I got the shiny one already)

Progress sometimes requires sacrifice.

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